Check out my latest article on ways to limit your smartphone use and improve your life;
Here’s a link to a documentary to which I contributed. Enjoy!
My latest publication with a group of researchers has now been published in the Journal of Behavioral Addictions. Abstract below;
Concerns about problematic gaming behaviors deserve our full attention. However, we claim that it is far from clear that these problems can or should be attributed to a new disorder. The empirical basis for a Gaming Disorder proposal, such as in the new ICD-11, suffers from fundamental issues. Our main concerns are the low quality of the research base, the fact that the current operationalization leans too heavily on substance use and gambling criteria, and the lack of consensus on symptomatology and assessment of problematic gaming. The act of formalizing this disorder, even as a proposal, has negative medical, scientific, public-health, societal and human rights fallout that should be considered. Of particular concern are moral panics around the harm of video gaming. They might result in premature application of diagnosis in the medical community and the treatment of abundant false-positive cases, especially for children and adolescents. Secondly, research will be locked into a confirmatory approach, rather than an exploration of the boundaries of normal versus pathological. Thirdly, the healthy majority of gamers will be affected negatively. We expect that the premature inclusion of Gaming Disorder as a diagnosis in ICD-11 will cause significant stigma to the millions of children who play video games as part of a normal, healthy life. At this point, suggesting formal diagnoses and categories is premature: the ICD-11 proposal for Gaming Disorder should be removed to avoid a waste of public health resources as well as to avoid causing harm to healthy video gamers around the world.
My latest research article on Smartphone Addiction is now available online at the following link;
My latest publication with a large team of colleagues is now available online. Here’s the full reference;
Griffiths, M. D., van Rooij, A. J., Kardefelt-Winther, D., Starcevic, V., Király, O., Pallesen, S., Müller, K.,Dreier, M., Carras, M., Prause, N., King, D. L., Aboujaoude, E., Kuss, D. J., Pontes, H. M., Lopez Fernandez, O., Nagygyorgy, K., Achab, S., Billieux, J., Quandt, T., Carbonell, X., Ferguson, C. J., Hoff, R. A., Derevensky, J., Haagsma, M. C., Delfabbro, P., Coulson, M., Hussain, Z., and Demetrovics, Z.(2016) Working towards an international consensus on criteria for assessing internet gaming disorder: a critical commentary on Petry et al. (2014). Addiction, 111: 167–175.
My latest research study on addiction and motivations for MMORPG use has been published in the Computers in Human Behavior journal. The link below provides you with access to the research article until June 9, 2015.
Hussain, Z., Williams, G.A. & Griffiths, M.D. (2015). An Exploratory of the Association between Online Gaming Addiction and Enjoyment Motivations for Playing Massively Multiplayer Online Role-Playing Games. Computers in Human Behavior, 50, 221-230.